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Thrown Javelin Flight Dynamics Physics Graphical Simulator

Thrown Javelin Flight Dynamics Physics Graphical Simulator

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Javelin Flight Dynamics Physics Graphical Simulator

Javelin Flight Dynamics Physics Graphical Simulator

This model simulates the throw of a javelin with no spin and no wind in a vertical plane. This is a simplified situation to be able to analyze the pure dynamics of a javelin throw. The user can change several initial conditions including velocity, angle of the javelin (theta), angle of the velocity vector (phi), angle of attack (phi), and angular velocity (omega). The user can set initial conditions and press play to see how the javelin reacts and behaves in flight. To eliminate certain conditions that produce either negative distances or errors during computation, the range for theta and phi are slightly limited. This is because we are looking for conditions that produce the farthest throws. So short throws are not as interesting in this instance.

The user may also view certain properties of the javelin's flight. Several check boxes appear on the top of the main frame with specific options. The "Force Arrows" box shows the force arrows on the javelin and how the direction and magnitude change as the flight unfolds. The red-tipped arrow is the drag force while the blue-tipped arrow is the lift force. The "Force Analysis" check box makes a plot of the magnitude of the drag and lift forces appear. The "Angle Analysis" check box produces a frame with multiple plots embedded in several radio buttons. This frame allows the user to view how the different values (theta, phi, alpha, omega, and the angular acceleration) change as the flight unfolds. Finally, the "Data Table" check box produces a table that stores helpful values after every javelin flight to compare different initial conditions.

This model gives the user the chance to try and find the optimal conditions for certain initial velocities. Reasonable initial velocities are in the range of 20-30 m/s for novices and Olympic athletes alike. Once the user finds the optimal conditions with 0 deg/s for the initial angular velocity, the user can increase the angular velocity and try to find optimal conditions again to see how they change.

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Credits:

Wolfgang Christian - Davidson College
Phillip Wall; lookang

Released under a Creative Commons Attribution Non-Commercial-Share license.
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